Behavior of player character, implementation of control
Drawing and effect programming
Material, shader creation
Game rules and implementation around the system
Implementation of AI thinking base (behavior tree)
Implementation on navigation system
Non-player Character General behavior / thinking programming
Various implementations relating to in-game HUD and out-game UI etc.
Experience working on game software production in C, C ++ language
Working experience of game software creation on game engine
Knowledge of fields to be in charge, such as 3DCG
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