[Job Description]
・As a technical artist, plan, improve, implement and document production asset workflow
・Perform pipeline stress tests for production assets
・Fix production issues
・Work with engineers and artists to create new technologies and developments for game engine transplanting
[Required skills/experience]
・CG art-related practical experience (more than 3 years)
・Practical knowledge of game creation workflow (modeling, texturing, animation)
・Ability to create assets for characters and backgrounds for verification purposes
・Practical knowledge of asset creation software (Maya, Motion Builder, Photoshop, Substance, etc)
・Creation experience with script (Python, Mel, etc)
・Basic Japanese ability
・Currently residing in Japan
[Desirable skills/experience]
・AAA game title development experience
・Game development experience using real time/game engines ie Unreal Engine 4, Unity
・Experience developing with in-house developed game engine
・Experience using programming languages (C++, C#, HLSL/Cg, Maya API, etc)
[Annual Salary]
4,000,000JPY - 6,000,000
(To be determined based on skills and experience)
[Welfare]
Social health insurance
Travel expenses
[Job Location]
Tokyo
[Vacation]
Weekends, National Holidays, New Year’s Vacation, Annual Paid Vacation
Last modified on September 2, 2019
The above information is a public job ad. This job ad is neither an offer nor a contract.