3DCG designer (Environment Artist)
[Job Description]
Environment creation for game development
Creation and implementation of graphic materials and game data resources in tandem
Graphic materials and implementation progress management
Languages/development environment
・Maya, Photoshop, Zbrush, Substance
・Unreal Engine, Unity, similar game engines
[Required skills/experience]
・At least 3 years’ experience in 3D environment creation utilizing Maya, Photoshop, Zbrush, Substance, or similar tools
・Experience with physics base rendering environment creation
・Conversational Japanese ability
・Currently residing in Japan
[Desirable skills/experience]
・Prior experience working on more than one completed AAA game as a environment artist
・Professional-level lighting and post-production experience
・Experience with professional-level CG image creation and knowledge of pre-rendering CG
・Experience with programming/script creation
・2D concept art
Knowledge of physics, simulation and destruction data creation
[Annual Salary]
4,000,000 JPY -10,000,000
(To be determined based on skills and experience)
[Welfare]
Social health insurance
Travel expenses
[Job Location]
Tokyo
[Vacation]
Weekends, National Holidays, New Year’s Vacation
Last modified on 2019年9月2日
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