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3dsMAX Game Graphic Designer (expired)

TS Planning Inc.

TS Planning Inc.

Job ID
102649
Location
Aoyama, Tokyo, Japan
Post date
Mar 2, 2015
Industry
Interior Design / Graphic Design
Function
Designer, Illustrator
Work Type
Full Time / Experienced (Non-Manager)
Salary
Amount not specified
  • Negotiable

Requirements

  • English: Fluent (preferred)
  • Japanese: Business level (preferred)
  • Visa sponsorship available

Description

3dsMax Game Graphic Designer/Producer

Company: Japanese Top Firm----This is an ACTUAL position

Position Details:

[Software] Depending on the details of a project, candidates will need to be proficient at using software such as Maya, 3dsMAX, Softimage, MotionBuilder etc. However, when submitting a portfolio of your works applicants may utilize the software they are most skilled at using. If you have limited experience with any of the software mentioned above, applicants will be able to develop their skills through OJT.

[Job Duties] *Pre-render Movie Production
From character modeling, to special effects, to compositing, Shirogumi Inc. has been engaged in the production of several game to date. We encourage you to improve on your existing area of expertise by challenging yourself to create high quality deigns with us.

*Real-Time Movie Production
In now what is the golden age of next generation games, real-time movie production quality surpasses pre-rendering. Real-time rendering is one of the interactive areas of computer graphics, it means creating synthetic images fast enough on the computer so that the viewer can interact with a virtual environment. The most common place to find real-time rendering is in video games. The disadvantage of pre-rendering, in the case of video game graphics, is a generally lower level of interactivity, if any, with the player. Another negative side of pre-rendered assets is that changes cannot be made during gameplay. A game with pre-rendered backgrounds is forced to use fixed camera angles, and a game with pre-rendered video generally cannot reflect any changes the game's characters might have undergone during gameplay (such as wounds or customized clothing) without having an alternate version of the video stored.

*Character Modeling
Modeling and texture creation of characters and backgrounds that will appear during gameplay.

*Special Effect Creation
Make in-game special effects using professional software

*Motion Graphic Creation
Animate in-game characters.
***Besides the aforementioned job duties, production of TV commercials will be required.

Contract Details:
[Positions Available] Limited
[Duration] Long-term project contract
[Salary] Negotiable/Dependent on experience
[Location] Headquarters/Aoyama Studio, Project based
[Work Hours] 10:00 – 19:00 (overtime required depending on project),
Saturday and Sunday off, National Holidays off



Last modified on September 2, 2019

The above information is a public job ad. This job ad is neither an offer nor a contract.

This job is no longer available.

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